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Motion Capture Overview

Motion capture workflows can be achieved in Designer using Skeletons. These can be controlled in various ways, such as the Skeletal Point Tracking Source, and used to drive deformable meshes. They can also be used to pass skeleton tracking data into Unreal Engine.

To use motion capture data from an external tracking system with Designer and Unreal Engine:

  1. Create a Skeleton in Designer
  2. Set up a Skeleton tracking driver to receive the motion capture data, and select the corresponding tracking source on the Skeleton.
  3. Set up Unreal Engine to receive the skeleton data over RenderStream.