seeing is believing.

build: 53143 (released September 19th, 2018)

Download r15.1.3

What's new?

r15 marks the culmination of four years of work - and the first page of a new chapter. 
We hope you enjoy using it as much as we enjoyed making it.

Please note, the full release version found above will only work with a disguise USB license key. To access the free trial version, click here.

Notch effects

r15.1 introduces a revised set of Notch effects including particles, blobs, various text effects and more.

This replaces the previous Notch block which can still be downloaded from our resources centre.

download demo project


The new Lux visualiser includes ambient occlusion, directional light, camera exposure simulation, glow, shadows, and physically correct units.

Now you can quickly produce visualisations that are more artistically compelling and technically accurate.


OmniCal is a camera-based projector calibration system that quickly captures a point cloud of your stage, accurately calibrates projectors to sub-pixel accuracy, and conforms pre-existing surface meshes to match reality.

Choose between either OmniCal Wired Kits, designed for permanent installations, or OmniCal Wireless Kits, perfect for when you need a fast set-up.

Once everything is set up, use the disguise OmniCal iOS app to remote capture from the disguise software and gain offline access to hardware and software manuals.

Find out more



Heatmaps measure and display the amount of light falling on surfaces from projectors. Export your projector study to provide paperwork evidencing the proposed setup against a target light level.

Now you can be more confident you have enough projectors to deliver the result your client expects.


VR lets you and your clients step into your fully simulated visualisation, and be completely immersed in your show.

Compatible with the HTC Vive and Oculus Rift.

Release notes for r15.1.3

Improvements, fixes and known issues in r15.1.3

Major fixes

  • SockpuppetAudio embedded into video does not playback in sockpuppet


Other fixes

  • OmniCal - Real camera intrinsics incorrectly used in OmniCal simulations
  • GUI - Zooming into feed scene editor causes rendering anomalies if projectors are set to identify mode



Timeline - Address the timeline returning to default vertical height when expanding or collapsing groups or adding layers


Current known issues

General known issues for r15.1



[High-resolution LUT files] All sample LUT files included in r15.1 have a grid point count of 32. Although the layer supports higher numbers of grid points, this comes with the consequence of taking longer to load on project start (but will not delay the project itself). It is recommended not to exceed 64 grid points



Doing a rig check from simulated plan to actual cameras for the first time can result in the physical cameras being not found. Workaround: run the rig check with simulated cameras


Legacy known issues


  • VR entails on additional render overhead
  • This may result in a poor performance


Upgrading 32-bit to 64-bit Sockpuppet shows

  • There may be issues upgrading Sockpuppet projects from 32-bit to 64-bit in 14.4.x builds. If your project falls into this category, please contact support@disguise.one who can arrange a project upgrade for you


Permissions error after installing

  • On a small number of machines, a python-based permissions error will prevent software from starting.
  • This issue can be solved by restarting Windows


Potential UI performance regression with long and busy timelines

  • With either long or busy timelines containing e.g. a plethora of notes/cues, the UI may suffer a degradation in performance
  • Minimising the timeline negates this


Slideshows transition time

  • The transition time between slides in slideshows is currently broken
  • The fix for this makes fundamental changes to timeline operations, so will take a while to work its way into future releases


View the full r15.1.3 release notes here.

View full r15 release notes here.

Please contact support@disguise.one for feedback and issues


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